This guide uses confirmed official information. Recommendations are practical starting points; live balance and availability should be checked in the game.
Close objective role
Choose a weapon you can control while entering tight spaces. Pair it with equipment that helps you cross a contested doorway and a Field Upgrade that supports repeated objective attempts.
Lane control role
Prioritize clear sightlines, a stable weapon and an escape route. Your secondary and equipment should cover the range where your primary is weakest.
Flexible squad role
A balanced class helps fill gaps when teammates rotate. Activision’s G.U.N.N.Y. starting points include Short Range, Long Range and Balanced options; use them to compare role tradeoffs before customizing.
Perks, equipment and Field Upgrades
Player levels are from Activision's launch equipment guide. Create-a-Class unlocks at level 4; attachments unlock once and apply across weapons, so one unlock is never wasted.
| PERK SLOT | PERK | PLAYER LEVEL |
|---|---|---|
| Perk 1 | Quick Fix | 4 |
| Perk 1 | Overkill | 4 |
| Perk 1 | High Alert | 8 |
| Perk 1 | Ghost | 24 |
| Perk 1 | Resupply | 31 |
| Perk 1 | Kill Chain | 48 |
| Perk 2 | Hardline | 4 |
| Perk 2 | Blood Rush | 4 |
| Perk 2 | Bomb Squad | 16 |
| Perk 2 | Fast Hands | 20 |
| Perk 2 | Ninja | 30 |
| Perk 2 | Birdseye | 40 |
| Perk 3 | Lethal Reach | 4 |
| Perk 3 | Combat Grid | 4 |
| Perk 3 | Battle Hardened | 12 |
| Perk 3 | Scavenger | 28 |
| Perk 3 | Tracker | 32 |
| Perk 3 | Cold-Blooded | 36 |
| TACTICAL | PLAYER LEVEL |
|---|---|
| Flash Grenade | 4 |
| Smoke Grenade | 4 |
| Snapshot Grenade | 10 |
| Concussion Grenade | 15 |
| Heartbeat Sensor | 23 |
| Shock Stick | 29 |
| Decoy Grenade | 42 |
| Stim | 47 |
| Screamer Mine | 53 |
| LETHAL | PLAYER LEVEL |
|---|---|
| Frag Grenade | 4 |
| Sticky Grenade | 4 |
| Drill Charge | 7 |
| Proximity Mine | 13 |
| Zip Gun | 17 |
| Trip Wire | 22 |
| Thermite | 26 |
| Molotov Cocktail | 28 |
| Claymore | 37 |
| C4 | 43 |
| Throwing Knife | 49 |
| FIELD UPGRADE | PLAYER LEVEL | RECHARGE |
|---|---|---|
| Portable Radar | 4 | Medium |
| DDOS | 4 | Fast |
| Munitions Box | 6 | Medium |
| SAM Airburst Turret | 8 | Slow |
| Riot Shield | 11 | Medium |
| Trophy System | 14 | Fast |
| Seeker Drone | 19 | Slow |
| Inflatable Decoy | 25 | Medium |
| Smoke Wall | 29 | Medium |
| Recon Drone | 33 | Slow |
| Razor Wire Trap | 41 | Medium |
| Tactical Insertion | 45 | Medium |
Where this information comes from
Reviewed October 21, 2026. Official details can change at launch.



